Dreieck spiegeln

A = (-4, 3)
B = (-1, 2)
C = (-1, 5)
poly1, c, a, b = Polygon(A, B, C)
S_1 = (1.82, 3.66)
S_2 = (0.6, -0.08)
d = Line(S_1, S_2)
A' = Mirror(A, d)
B' = Mirror(B, d)
C' = Mirror(C, d)
poly1', c', a', b' = Polygon(A', B', C')
α = 0 rad (slider from 0 to 6.283185307179586, step 0.017453292519943295)
D = (4.38, -0.9400000000000001)
A'' = Rotate(A', α, D)
B'' = Rotate(B', α, D)
C'' = Rotate(C', α, D)
poly1'', c'', a'', b'' = Polygon(A'', B'', C'')
e = Segment(A', D)
f = Segment(D, A'')
β = Angle(A', D, A'')
E = (6.59, 3.35)
F = (9.200000000000001, 1.94)
G = (6.04, 0.22)
poly2, g, e_1, f_1 = Polygon(E, F, G)
h = false