Entfernungen

Gerade zur Bühne

Winkel Tim

BoxB = (3.9877253281619622, 2.750926882944621)
BoxA = Point(yAxis)
C = Rotate(BoxA, 20°, BoxB)
c = Segment(C, BoxB)
Bühne = Segment(BoxA, BoxB)
b = LineBisector(Bühne)
Tim_1 = Intersect(c, b)
p = CircleArc(Tim_1, BoxA, BoxB)
α = Angle(BoxA, BoxB, C)
d = Circle(Tim_1, BoxB)
Laura = Point(p)
Peter = Point(p)
Felix = Point(p)
Verena = Point(p)
a = Segment(Verena, BoxA)
e = Segment(Verena, BoxB)
f = Segment(Laura, BoxA)
g = Segment(Laura, BoxB)
h = Segment(Peter, BoxA)
i = Segment(Peter, BoxB)
j = Segment(Felix, BoxA)
k = Segment(Felix, BoxB)
l = Segment(Tim_1, BoxA)
m = Segment(Tim_1, BoxB)
β = Angle(BoxB, Laura, BoxA)
γ = Angle(BoxB, Verena, BoxA)
δ = Angle(BoxB, Peter, BoxA)
ε_1 = Angle(BoxB, Felix, BoxA)
n = LineBisector(Bühne)
Tim = (1.3359842126259787, 2.421092089017115)
q = Segment(Tim, BoxA)
r = Segment(Tim, BoxB)
s = Segment(Tim, Laura)
o = Distance(q, r)
t = false
a1 = LineBisector(Bühne)
A = Intersect(Bühne, a1)
B = Point(a1)
ε_2 = Angle(B, A, BoxB)
u = false
ε = Angle(BoxB, Tim, BoxA)
v = false
ζ = Angle(BoxB, Laura, BoxA)