Hier ziehen

Hier ziehen

a = 0 (slider from 0 to 10, step 0.1)
A = (0, 0)
B = (2, 0)
C = (3, 1)
D = (1, 1)
E = (0, 2)
F = (2, 2)
G = (3, 3)
H = (1, 3)
Vieleck1, a_1, b, c, d = Polygon(A, B, C, D)
Vieleck2, a_2, e, f, b_1 = Polygon(A, E, F, B)
Vieleck3, b_2, c_1, g, f_1 = Polygon(B, C, G, F)
Vieleck4, a_3, d_1, h, e_1 = Polygon(A, D, H, E)
Vieleck5, d_2, c_2, g_1, h_1 = Polygon(D, C, G, H)
Vieleck6, h_2, e_2, f_2, g_2 = Polygon(H, E, F, G)
I = (-1, -1)
J = (1, -1)
K = (-2, -2)
L = (0, -2)
M = (4, 0)
N = (5, 1)
O = (4, 2)
P = (-2, 0)
Q = (-1, 1)
IE: (x(I) * (10.0 - a) / 10.0 + x(E) * a / 10.0, y(I) * (10.0 - a) / 10.0 + y(E) * a / 10.0)
JF: (x(J) * (10.0 - a) / 10.0 + x(F) * a / 10.0, y(J) * (10.0 - a) / 10.0 + y(F) * a / 10.0)
KH: (x(K) * (10.0 - a) / 10.0 + x(H) * a / 10.0, y(K) * (10.0 - a) / 10.0 + y(H) * a / 10.0)
LG: (x(L) * (10.0 - a) / 10.0 + x(G) * a / 10.0, y(L) * (10.0 - a) / 10.0 + y(G) * a / 10.0)
GO: (x(O) * (10.0 - a) / 10.0 + x(G) * a / 10.0, y(O) * (10.0 - a) / 10.0 + y(G) * a / 10.0)
HF: (x(F) * (10.0 - a) / 10.0 + x(H) * a / 10.0, y(F) * (10.0 - a) / 10.0 + y(H) * a / 10.0)
FM: (x(M) * (10.0 - a) / 10.0 + x(F) * a / 10.0, y(M) * (10.0 - a) / 10.0 + y(F) * a / 10.0)
GN: (x(N) * (10.0 - a) / 10.0 + x(G) * a / 10.0, y(N) * (10.0 - a) / 10.0 + y(G) * a / 10.0)
EP: (x(P) * (10.0 - a) / 10.0 + x(E) * a / 10.0, y(P) * (10.0 - a) / 10.0 + y(E) * a / 10.0)
QH: (x(Q) * (10.0 - a) / 10.0 + x(H) * a / 10.0, y(Q) * (10.0 - a) / 10.0 + y(H) * a / 10.0)
Vieleck7, kh, lg, jf, ie = Polygon(KH, LG, JF, IE)
Vieleck8, a_4, ie_1, jf_1, b_3 = Polygon(A, IE, JF, B)
Vieleck9, a_5, d_3, qh, ep = Polygon(A, D, QH, EP)
Vieleck10, b_4, fm, gn, c_3 = Polygon(B, FM, GN, C)
Vieleck11, d_4, c_4, go, hf = Polygon(D, C, GO, HF)