=

4    *

 \frac{  }{ 3} 

Klicke hier, um zu sehen ob du richtig liegst

A = (2, 2)
B = (2, 3)
C = (2, 4)
D = (3, 4)
E = (4, 4)
F = (5, 4)
G = (6, 4)
H = (6, 3)
I = (6, 2)
J = (5, 2)
K = (4, 2)
L = (3, 2)
M = (3, 3)
N = (4, 3)
O = (5, 3)
a = Segment(C, B)
b = Segment(B, A)
c = Segment(A, I)
d = Segment(G, I)
e = Segment(C, G)
f = Segment(B, H)
P = (2, 5)
Q = (3, 5)
R = (4, 5)
S = (5, 5)
T = (6, 5)
g = Segment(P, T)
h = Segment(P, C)
i = Segment(Q, L)
j = Segment(R, K)
k = Segment(T, G)
l = Segment(S, J)
U = (7, 4)
m = Line(U, yAxis)
P' = Mirror(P, m)
A' = Mirror(A, m)
I' = Mirror(I, m)
T' = Mirror(T, m)
poly1', p', a', i', t' = Polygon(P', A', I', T')
V = Point(t')
W = Point(poly1')
Z = Point(poly1')
A1 = Point(poly1')
B1 = Point(poly1')
C1 = Point(poly1')
D1 = Point(poly1')
E1 = Point(poly1')
F1 = Point(poly1')
G1 = Point(poly1')
n = Segment(F1, E1)
q = Segment(G1, D1)
r = Segment(V, C1)
s = Segment(W, B1)
a1 = Segment(Z, A1)
p = Segment(T', I')
t = Segment(T', P')
b1 = Segment(P', A')
c1 = Segment(I', A')
poly1, p_1, c_1, g_1, t_1 = Polygon(P, C, G, T)
poly2, t'_1, g1, d1, p'_1 = Polygon(T', G1, D1, P')
H1 = (8.786000000000001, 1.9379999999999997)
I1 = Intersect(i', p)
J1 = Intersect(a', c1)
K1 = Intersect(a', c1)
L1 = Intersect(p', b1)
M1 = Intersect(i', p)
N1 = Intersect(a', c1)
O1 = Intersect(q, b1)
P1 = Intersect(q, p)
Q1 = Intersect(i', p)
R1 = Intersect(a', c1)
S1 = Intersect(i', p)
U1 = Intersect(a', c1)
V1 = Intersect(i', p)
W1 = Point(p)
Z1 = Point(b1)
poly3, p1, w1, z1, o1 = Polygon(P1, W1, Z1, O1)
A2 = (12.245711242641121, 1.6795241581259144)
Zähler = 0 (slider from 0 to 3, step 1)
T5: Zähler + ""
B2 = Intersect(a, f)
C2 = Intersect(a, d)
D2 = Intersect(d, f)
E2 = Point(d)
F2 = Point(a)
poly4, b2, d2, e2, f2 = Polygon(B2, D2, E2, F2)
G2 = Intersect(b, c)
H2 = Intersect(c, d)
poly5, b2_1, g2, h2, d2_1 = Polygon(B2, G2, H2, D2)
I2 = (14, 4)
e1 = Line(I2, yAxis)
T'' = Mirror(T', e1)
G1' = Mirror(G1, e1)
P'' = Mirror(P', e1)
P1' = Mirror(P1, e1)
W1' = Mirror(W1, e1)
O1' = Mirror(O1, e1)
T''_1 = Mirror(T', e1)
G1'_1 = Mirror(G1, e1)
D1'_1 = Mirror(D1, e1)
P''_1 = Mirror(P', e1)
T''_2 = Mirror(T', e1)
D1'_2 = Mirror(D1, e1)
P''_2 = Mirror(P', e1)
J2 = (13, 5)
K2 = (13, 4)
L2 = (13, 3)
M2 = (13, 2)
N2 = (17, 2)
O2 = (17, 3)
P2 = (17, 4)
Q2 = (17, 5)
f1 = Segment(J2, Q2)
h1 = Segment(K2, P2)
i1 = Segment(L2, O2)
j1 = Segment(M2, N2)
k1 = Segment(Q2, N2)
l1 = Segment(J2, M2)
poly6, j2, k2, p2, q2 = Polygon(J2, K2, P2, Q2)
R2 = Intersect(h, g)
S2 = Intersect(g, k)
U2 = Intersect(e, k)
V2 = Intersect(e, h)
poly7, r2, v2, u2, s2 = Polygon(R2, V2, U2, S2)
o = false