1 cm

1 cm

1 cm

Hier ziehen

A = (-2.0539125955565396E-15, 0.9799999999999991)
B = (-0.02000000000000207, -4.996003610813204E-16)
C = (0.98, -4.996003610813204E-16)
D = (1, 0.9799999999999991)
poly1, a_{28}, b, c, d = Polygon(A, B, C, D)
e = Line(A, B)
f = Line(D, C)
g, h = AngularBisector(e, d)
i, j = AngularBisector(f, d)
E = Intersect(j, g)
k = Line(E, d)
F = Intersect(k, i)
l = Line(F, c)
G = Intersect(j, l)
poly2, a_1, e_1, f_1, d_1 = Polygon(A, E, F, D)
poly3, d_2, f_2, g_1, c_1 = Polygon(D, F, G, C)
H = (-0.9999999999999963, 2.9823999999999997)
I = (-0.9999999999999963, 1.9824000000000006)
J = (3.164135620181696E-15, 1.9824000000000006)
K = (3.164135620181696E-15, 2.9823999999999997)
poly4, h_1, i_1, j_1, k_1 = Polygon(H, I, J, K)
m = Line(H, I)
n = Line(K, J)
p, q = AngularBisector(m, k_1)
r, s = AngularBisector(n, k_1)
L = Intersect(s, p)
t = Line(L, k_1)
M = Intersect(r, t)
b_1 = Line(M, j_1)
N = Intersect(b_1, s)
poly5, h_2, l_1, m_1, k_2 = Polygon(H, L, M, K)
poly6, m_2, n_1, j_2, k_3 = Polygon(M, N, J, K)
O = (-0.5119999999999976, 2.4760000000000018)
P = (-0.5119999999999976, 1.476)
Q = (0.4879999999999992, 1.476)
R = (0.4879999999999992, 2.4760000000000018)
poly7, o, p_1, q_1, r_1 = Polygon(O, P, Q, R)
s_1 = Line(O, P)
t_1 = Line(R, Q)
a_2, b_2 = AngularBisector(s_1, r_1)
c_2, e_2 = AngularBisector(t_1, r_1)
S = Intersect(e_2, a_2)
g_2 = Line(S, c_2)
i_2 = Line(S, r_1)
T = Intersect(c_2, i_2)
l_2 = Line(T, t_1)
U = Intersect(e_2, l_2)
poly8, o_1, s_2, t_2, r_2 = Polygon(O, S, T, R)
poly9, r_3, t_3, u, q_2 = Polygon(R, T, U, Q)
V = (-1.990400000000004, 1.984000000000001)
W = (-1.990400000000004, 0.9839999999999998)
Z = (-0.9904000000000054, 0.9839999999999998)
A_1 = (-0.9904000000000054, 1.984000000000001)
poly10, v, w, z, a_3 = Polygon(V, W, Z, A_1)
n_2 = Line(V, W)
p_2 = Line(A_1, Z)
b_3, c_3 = AngularBisector(n_2, a_3)
d_3, e_3 = AngularBisector(p_2, a_3)
B_1 = Intersect(e_3, b_3)
f_3 = Line(B_1, a_3)
C_1 = Intersect(f_3, d_3)
g_3 = Line(C_1, p_2)
D_1 = Intersect(g_3, e_3)
poly11, v_1, b_4, c_4, a_4 = Polygon(V, B_1, C_1, A_1)
poly12, a_5, c_5, d_4, z_1 = Polygon(A_1, C_1, D_1, Z)
E_1 = (-2.0000000000000018, 1.979999999999999)
F_1 = (-2.0000000000000018, 0.98)
G_1 = (-0.9999999999999998, 0.98)
H_1 = (-0.9999999999999998, 1.979999999999999)
poly13, e_4, f_4, g_4, h_3 = Polygon(E_1, F_1, G_1, H_1)
i_3 = Line(E_1, F_1)
j_3 = Line(H_1, G_1)
l_3, m_3 = AngularBisector(i_3, h_3)
n_3, p_3 = AngularBisector(j_3, h_3)
I_1 = Intersect(p_3, l_3)
q_3 = Line(I_1, n_3)
s_3 = Line(I_1, h_3)
J_1 = Intersect(n_3, s_3)
h_4 = Line(J_1, j_3)
K_1 = Intersect(h_4, p_3)
poly14, e_5, i_4, j_4, h_5 = Polygon(E_1, I_1, J_1, H_1)
poly15, h_6, j_5, k_4, g_5 = Polygon(H_1, J_1, K_1, G_1)
L_1 = (-2.4800000000000035, 1.4800000000000013)
M_1 = (-2.4800000000000035, 0.4799999999999991)
N_1 = (-1.4800000000000033, 0.4799999999999991)
O_1 = (-1.4800000000000033, 1.4800000000000013)
poly16, l_4, m_4, n_4, o_2 = Polygon(L_1, M_1, N_1, O_1)
p_4 = Line(L_1, M_1)
q_4 = Line(O_1, N_1)
r_4, s_4 = AngularBisector(p_4, o_2)
t_4, b_5 = AngularBisector(q_4, o_2)
P_1 = Intersect(b_5, r_4)
d_5 = Line(P_1, o_2)
Q_1 = Intersect(t_4, d_5)
f_5 = Line(Q_1, q_4)
R_1 = Intersect(f_5, b_5)
poly17, l_5, p_5, q_5, o_3 = Polygon(L_1, P_1, Q_1, O_1)
poly18, o_4, q_6, r_5, n_5 = Polygon(O_1, Q_1, R_1, N_1)
S_1 = (-0.47999999999999754, 0.5000000000000008)
T_1 = (-0.47999999999999754, -0.4999999999999989)
U_1 = (0.5200000000000006, -0.4999999999999989)
V_1 = (0.5200000000000006, 0.5000000000000008)
poly19, s_5, t_5, u_1, v_2 = Polygon(S_1, T_1, U_1, V_1)
i_5 = Line(S_1, T_1)
k_5 = Line(V_1, U_1)
m_5, a_6 = AngularBisector(i_5, v_2)
b_6, c_6 = AngularBisector(k_5, v_2)
W_1 = Intersect(c_6, m_5)
d_6 = Line(W_1, v_2)
Z_1 = Intersect(b_6, d_6)
e_6 = Line(Z_1, k_5)
A_2 = Intersect(e_6, c_6)
poly20, s_6, w_1, z_2, v_3 = Polygon(S_1, W_1, Z_1, V_1)
poly21, v_4, z_3, a_7, u_2 = Polygon(V_1, Z_1, A_2, U_1)
B_2 = (-0.9799999999999995, 1.9799999999999995)
C_2 = (-0.9799999999999995, 0.9800000000000004)
D_2 = (0.020000000000001544, 0.9800000000000004)
E_2 = (0.020000000000001544, 1.9799999999999995)
poly22, b_7, c_7, d_7, e_7 = Polygon(B_2, C_2, D_2, E_2)
f_6 = Line(B_2, C_2)
g_6 = Line(E_2, D_2)
i_6, j_6 = AngularBisector(f_6, e_7)
k_6, l_6 = AngularBisector(g_6, e_7)
F_2 = Intersect(l_6, i_6)
m_6 = Line(F_2, e_7)
G_2 = Intersect(k_6, m_6)
n_6 = Line(G_2, g_6)
H_2 = Intersect(n_6, l_6)
poly23, b_8, f_7, g_7, e_8 = Polygon(B_2, F_2, G_2, E_2)
poly24, g_8, h_7, d_8, e_9 = Polygon(G_2, H_2, D_2, E_2)
I_2 = (-4.107825191113079E-15, 2.9736000000000002)
J_2 = (-4.107825191113079E-15, 1.9736000000000002)
K_2 = (0.9999999999999962, 1.9736000000000002)
L_2 = (0.9999999999999962, 2.9736000000000002)
poly25, i_7, j_7, k_7, l_7 = Polygon(I_2, J_2, K_2, L_2)
p_6 = Line(I_2, J_2)
r_6 = Line(L_2, K_2)
t_6, m_7 = AngularBisector(p_6, l_7)
n_7, p_7 = AngularBisector(r_6, l_7)
M_2 = Intersect(p_7, t_6)
q_7 = Line(M_2, l_7)
N_2 = Intersect(n_7, q_7)
r_7 = Line(N_2, r_6)
O_2 = Intersect(r_7, p_7)
poly26, i_8, m_8, n_8, l_8 = Polygon(I_2, M_2, N_2, L_2)
poly27, l_9, n_9, o_5, k_8 = Polygon(L_2, N_2, O_2, K_2)
P_2 = (-1.9800000000000013, 0.98)
Q_2 = (-1.9600000000000013, 0)
R_2 = (-0.9600000000000011, 0)
S_2 = (-0.9800000000000011, 0.98)
poly28, p_8, q_8, r_8, s_7 = Polygon(P_2, Q_2, R_2, S_2)
t_7 = Line(P_2, Q_2)
a_8 = Line(S_2, R_2)
c_8, f_8 = AngularBisector(t_7, s_7)
h_8, j_8 = AngularBisector(a_8, s_7)
T_2 = Intersect(j_8, c_8)
s_8 = Line(T_2, s_7)
U_2 = Intersect(h_8, s_8)
t_8 = Line(U_2, a_8)
V_2 = Intersect(t_8, j_8)
poly29, p_9, t_9, u_3, s_9 = Polygon(P_2, T_2, U_2, S_2)
poly30, s_{10}, u_4, v_5, r_9 = Polygon(S_2, U_2, V_2, R_2)
W_2 = (-0.9800000000000004, 0.98)
Z_2 = (-0.9800000000000004, -0.019999999999999796)
A_3 = (0.01999999999999924, -0.019999999999999796)
B_3 = (0.01999999999999924, 0.98)
poly31, w_2, z_4, a_9, b_9 = Polygon(W_2, Z_2, A_3, B_3)
c_9 = Line(W_2, Z_2)
d_9 = Line(B_3, A_3)
f_9, g_9 = AngularBisector(c_9, b_9)
h_9, i_9 = AngularBisector(d_9, b_9)
C_3 = Intersect(i_9, f_9)
j_9 = Line(C_3, b_9)
D_3 = Intersect(h_9, j_9)
k_9 = Line(D_3, d_9)
E_3 = Intersect(k_9, i_9)
poly32, w_3, c_{10}, d_{10}, b_{10} = Polygon(W_2, C_3, D_3, B_3)
poly33, b_{11}, d_{11}, e_{10}, a_{10} = Polygon(B_3, D_3, E_3, A_3)
F_3 = (2.3314683517128287E-15, 1.9800000000000009)
G_3 = (2.3314683517128287E-15, 0.9800000000000002)
H_3 = (1.0000000000000004, 0.9800000000000002)
I_3 = (1.0000000000000004, 1.9800000000000009)
poly34, f_{10}, g_{10}, h_{10}, i_{10} = Polygon(F_3, G_3, H_3, I_3)
m_9 = Line(F_3, G_3)
q_9 = Line(I_3, H_3)
j_{10}, k_{10} = AngularBisector(m_9, i_{10})
l_{10}, m_{10} = AngularBisector(q_9, i_{10})
J_3 = Intersect(m_{10}, j_{10})
n_{10} = Line(J_3, i_{10})
K_3 = Intersect(l_{10}, n_{10})
p_{10} = Line(K_3, q_9)
L_3 = Intersect(p_{10}, m_{10})
poly35, f_{11}, j_{11}, k_{11}, i_{11} = Polygon(F_3, J_3, K_3, I_3)
poly36, k_{12}, l_{11}, h_{11}, i_{12} = Polygon(K_3, L_3, H_3, I_3)
M_3 = (-0.4800000000000022, 1.4999999999999993)
N_3 = (-0.4800000000000022, 0.4999999999999992)
O_3 = (0.5199999999999976, 0.4999999999999992)
P_3 = (0.5199999999999976, 1.4999999999999993)
poly37, m_{11}, n_{11}, o_6, p_{11} = Polygon(M_3, N_3, O_3, P_3)
q_{10} = Line(M_3, N_3)
r_{10} = Line(P_3, O_3)
t_{10}, a_{11} = AngularBisector(q_{10}, p_{11})
c_{11}, e_{11} = AngularBisector(r_{10}, p_{11})
Q_3 = Intersect(e_{11}, t_{10})
g_{11} = Line(Q_3, p_{11})
R_3 = Intersect(c_{11}, g_{11})
q_{11} = Line(R_3, r_{10})
S_3 = Intersect(q_{11}, e_{11})
poly38, s_{11}, r_{11}, p_{12}, o_7 = Polygon(S_3, R_3, P_3, O_3)
poly39, m_{12}, q_{12}, r_{12}, p_{13} = Polygon(M_3, Q_3, R_3, P_3)
T_3 = (-2.4600000000000053, 0.4999999999999978)
U_3 = (-2.4400000000000053, -0.47999999999999987)
V_3 = (-1.4400000000000022, -0.47999999999999987)
W_3 = (-1.4600000000000022, 0.4999999999999978)
poly40, t_{11}, u_5, v_6, w_4 = Polygon(T_3, U_3, V_3, W_3)
a_{12} = Line(T_3, U_3)
b_{12} = Line(W_3, V_3)
c_{12}, d_{12} = AngularBisector(a_{12}, w_4)
e_{12}, f_{12} = AngularBisector(b_{12}, w_4)
Z_3 = Intersect(f_{12}, c_{12})
g_{12} = Line(Z_3, w_4)
A_4 = Intersect(e_{12}, g_{12})
h_{12} = Line(A_4, b_{12})
B_4 = Intersect(h_{12}, f_{12})
poly41, v_7, b_{13}, a_{13}, w_5 = Polygon(V_3, B_4, A_4, W_3)
poly42, t_{12}, z_5, a_{14}, w_6 = Polygon(T_3, Z_3, A_4, W_3)
C_4 = (-3.0008000000000012, 1.968800000000001)
D_4 = (-3.0008000000000012, 0.9688000000000003)
E_4 = (-2.000800000000001, 0.9688000000000003)
F_4 = (-2.000800000000001, 1.968800000000001)
poly43, c_{13}, d_{13}, e_{13}, f_{13} = Polygon(C_4, D_4, E_4, F_4)
j_{12} = Line(C_4, D_4)
l_{12} = Line(F_4, E_4)
n_{12}, s_{12} = AngularBisector(j_{12}, f_{13})
g_{13}, h_{13} = AngularBisector(l_{12}, f_{13})
G_4 = Intersect(h_{13}, n_{12})
i_{13} = Line(G_4, f_{13})
H_4 = Intersect(g_{13}, i_{13})
j_{13} = Line(H_4, l_{12})
I_4 = Intersect(j_{13}, h_{13})
poly44, c_{14}, g_{14}, h_{14}, f_{14} = Polygon(C_4, G_4, H_4, F_4)
poly45, f_{15}, e_{14}, i_{14}, h_{15} = Polygon(F_4, E_4, I_4, H_4)
J_4 = (-1.9912000000000016, 2.9824)
K_4 = (-1.9912000000000016, 1.9824000000000006)
L_4 = (-0.9911999999999999, 1.9824000000000006)
M_4 = (-0.9911999999999999, 2.9824)
poly46, j_{14}, k_{13}, l_{13}, m_{13} = Polygon(J_4, K_4, L_4, M_4)
n_{13} = Line(J_4, K_4)
q_{13} = Line(M_4, L_4)
r_{13}, s_{13} = AngularBisector(n_{13}, m_{13})
t_{13}, b_{14} = AngularBisector(q_{13}, m_{13})
N_4 = Intersect(r_{13}, b_{14})
d_{14} = Line(N_4, m_{13})
O_4 = Intersect(t_{13}, d_{14})
k_{14} = Line(O_4, q_{13})
poly47, n_{14}, j_{15}, m_{14}, o_8 = Polygon(N_4, J_4, M_4, O_4)
P_4 = Intersect(b_{14}, k_{14})
poly48, m_{15}, o_9, p_{14}, l_{14} = Polygon(M_4, O_4, P_4, L_4)
Q_4 = (-1.5, 1.5000000000000018)
R_4 = (-1.5, 0.5000000000000002)
S_4 = (-0.5000000000000022, 0.5000000000000002)
T_4 = (-0.5000000000000022, 1.5000000000000018)
poly49, q_{14}, r_{14}, s_{14}, t_{14} = Polygon(Q_4, R_4, S_4, T_4)
a_{15} = Line(Q_4, R_4)
b_{15} = Line(T_4, S_4)
c_{15}, d_{15} = AngularBisector(a_{15}, t_{14})
e_{15}, g_{15} = AngularBisector(b_{15}, t_{14})
U_4 = Intersect(g_{15}, c_{15})
i_{15} = Line(U_4, t_{14})
V_4 = Intersect(i_{15}, e_{15})
k_{15} = Line(V_4, b_{15})
W_4 = Intersect(k_{15}, g_{15})
poly50, q_{15}, u_6, v_8, t_{15} = Polygon(Q_4, U_4, V_4, T_4)
poly51, v_9, w_7, s_{15}, t_{16} = Polygon(V_4, W_4, S_4, T_4)
Z_4 = (-1.5000000000000036, 0.4999999999999998)
A_5 = (-1.5000000000000036, -0.5000000000000004)
B_5 = (-0.5000000000000018, -0.5000000000000004)
C_5 = (-0.5000000000000018, 0.4999999999999998)
poly52, z_6, a_{16}, b_{16}, c_{16} = Polygon(Z_4, A_5, B_5, C_5)
l_{15} = Line(Z_4, A_5)
n_{15} = Line(C_5, B_5)
p_{15}, r_{15} = AngularBisector(l_{15}, c_{16})
d_{16}, e_{16} = AngularBisector(n_{15}, c_{16})
D_5 = Intersect(p_{15}, e_{16})
f_{16} = Line(D_5, c_{16})
E_5 = Intersect(d_{16}, f_{16})
g_{16} = Line(E_5, n_{15})
F_5 = Intersect(g_{16}, e_{16})
G_5 = Intersect(n_{15}, e_{16})
poly53, z_7, d_{17}, e_{17}, g_{17} = Polygon(Z_4, D_5, E_5, G_5)
poly54, g_{18}, e_{18}, f_{17}, b_{17} = Polygon(G_5, E_5, F_5, B_5)
H_5 = (-0.9999999999999993, -0.019999999999998908)
I_5 = (-0.9999999999999993, -1.02)
J_5 = (2.609024107869118E-15, -1.02)
K_5 = (2.609024107869118E-15, -0.019999999999998908)
poly55, h_{16}, i_{16}, j_{16}, k_{16} = Polygon(H_5, I_5, J_5, K_5)
l_{16} = Line(H_5, I_5)
m_{16} = Line(K_5, J_5)
n_{16}, p_{16} = AngularBisector(l_{16}, k_{16})
q_{16}, r_{16} = AngularBisector(m_{16}, k_{16})
L_5 = Intersect(n_{16}, r_{16})
s_{16} = Line(L_5, k_{16})
M_5 = Intersect(q_{16}, s_{16})
a_{17} = Line(M_5, m_{16})
N_5 = Intersect(a_{17}, r_{16})
poly56, h_{17}, l_{17}, m_{17}, k_{17} = Polygon(H_5, L_5, M_5, K_5)
poly57, k_{18}, m_{18}, n_{17}, j_{17} = Polygon(K_5, M_5, N_5, J_5)
O_5 = (-1.9800000000000009, -0.02000000000000135)
P_5 = (-1.9800000000000009, -1.0200000000000014)
Q_5 = (-0.9799999999999975, -1.0200000000000014)
R_5 = (-0.9799999999999975, -0.02000000000000135)
poly58, o_{10}, p_{17}, q_{17}, r_{17} = Polygon(O_5, P_5, Q_5, R_5)
c_{17} = Line(O_5, P_5)
i_{17} = Line(R_5, Q_5)
s_{17}, t_{17} = AngularBisector(c_{17}, r_{17})
a_{18}, b_{18} = AngularBisector(i_{17}, r_{17})
S_5 = Intersect(s_{17}, b_{18})
c_{18} = Line(S_5, r_{17})
T_5 = Intersect(a_{18}, c_{18})
d_{18} = Line(T_5, i_{17})
U_5 = Intersect(d_{18}, b_{18})
poly59, o_{11}, s_{18}, t_{18}, r_{18} = Polygon(O_5, S_5, T_5, R_5)
poly60, r_{19}, t_{19}, u_7, q_{18} = Polygon(R_5, T_5, U_5, Q_5)
V_5 = (-1.5180000000000031, 2.483999999999998)
W_5 = (-1.5180000000000031, 1.4839999999999998)
Z_5 = (-0.5180000000000027, 1.4839999999999998)
A_6 = (-0.5180000000000027, 2.483999999999998)
poly61, v_{10}, w_8, z_8, a_{19} = Polygon(V_5, W_5, Z_5, A_6)
f_{18} = Line(V_5, W_5)
h_{18} = Line(A_6, Z_5)
i_{18}, j_{18} = AngularBisector(f_{18}, a_{19})
l_{18}, n_{18} = AngularBisector(h_{18}, a_{19})
B_6 = Intersect(n_{18}, i_{18})
p_{18} = Line(B_6, a_{19})
C_6 = Intersect(l_{18}, p_{18})
b_{19} = Line(C_6, h_{18})
D_6 = Intersect(b_{19}, n_{18})
poly62, v_{11}, b_{20}, c_{19}, a_{20} = Polygon(V_5, B_6, C_6, A_6)
poly63, a_{21}, c_{20}, d_{19}, z_9 = Polygon(A_6, C_6, D_6, Z_5)
E_6 = (-1.9848000000000043, 0.027999999999999414)
F_6 = (-0.984800000000004, 0.027999999999999414)
G_6 = (-0.984800000000004, 1.0279999999999991)
H_6 = (-1.9848000000000043, 1.0279999999999991)
poly64, e_{19}, f_{19}, g_{19}, h_{19} = Polygon(E_6, F_6, G_6, H_6)
i_{19} = Line(H_6, E_6)
j_{19} = Line(G_6, F_6)
k_{19}, l_{19} = AngularBisector(i_{19}, g_{19})
m_{19}, n_{19} = AngularBisector(j_{19}, g_{19})
I_6 = Intersect(n_{19}, k_{19})
p_{19} = Line(I_6, g_{19})
J_6 = Intersect(m_{19}, p_{19})
q_{19} = Line(J_6, j_{19})
K_6 = Intersect(q_{19}, n_{19})
poly65, h_{20}, i_{20}, j_{20}, g_{20} = Polygon(H_6, I_6, J_6, G_6)
poly66, g_{21}, j_{21}, k_{20}, f_{20} = Polygon(G_6, J_6, K_6, F_6)
L_6 = (-2.9920000000000013, 0.9820000000000013)
M_6 = (-2.9920000000000013, -0.017999999999999572)
N_6 = (-1.9919999999999993, -0.017999999999999572)
O_6 = (-1.9919999999999993, 0.9820000000000013)
poly67, l_{20}, m_{20}, n_{20}, o_{12} = Polygon(L_6, M_6, N_6, O_6)
s_{19} = Line(L_6, M_6)
d_{20} = Line(O_6, N_6)
e_{20}, p_{20} = AngularBisector(s_{19}, o_{12})
q_{20}, r_{20} = AngularBisector(d_{20}, o_{12})
P_6 = Intersect(r_{20}, e_{20})
s_{20} = Line(P_6, o_{12})
Q_6 = Intersect(q_{20}, s_{20})
t_{20} = Line(Q_6, d_{20})
R_6 = Intersect(t_{20}, r_{20})
poly68, l_{21}, p_{21}, q_{21}, o_{13} = Polygon(L_6, P_6, Q_6, O_6)
poly69, o_{14}, q_{22}, r_{21}, n_{21} = Polygon(O_6, Q_6, R_6, N_6)
S_6 = (-2.9800000000000018, -0.02000000000000035)
T_6 = (-2.9800000000000018, -1.020000000000001)
U_6 = (-1.9800000000000018, -1.020000000000001)
V_6 = (-1.9800000000000018, -0.02000000000000035)
poly70, s_{21}, t_{21}, u_8, v_{12} = Polygon(S_6, T_6, U_6, V_6)
b_{21} = Line(S_6, T_6)
c_{21} = Line(V_6, U_6)
d_{21}, e_{21} = AngularBisector(b_{21}, v_{12})
f_{21}, h_{21} = AngularBisector(c_{21}, v_{12})
W_6 = Intersect(h_{21}, d_{21})
i_{21} = Line(W_6, v_{12})
Z_6 = Intersect(f_{21}, i_{21})
k_{21} = Line(Z_6, c_{21})
A_7 = Intersect(k_{21}, h_{21})
poly71, s_{22}, w_9, z_{10}, v_{13} = Polygon(S_6, W_6, Z_6, V_6)
poly72, v_{14}, z_{11}, a_{22}, u_9 = Polygon(V_6, Z_6, A_7, U_6)
B_7 = (-2.5108000000000015, 2.475199999999999)
C_7 = (-2.5108000000000015, 1.4751999999999992)
D_7 = (-1.5108000000000046, 1.4751999999999992)
E_7 = (-1.5108000000000046, 2.475199999999999)
poly73, b_{22}, c_{22}, d_{22}, e_{22} = Polygon(B_7, C_7, D_7, E_7)
F_7 = (-0.9719999999999983, 1.0191999999999997)
G_7 = (-0.9719999999999983, 0.019200000000001383)
H_7 = (0.027999999999997194, 0.019200000000001383)
I_7 = (0.027999999999997194, 1.0191999999999997)
poly74, f_{22}, g_{22}, h_{22}, i_{22} = Polygon(F_7, G_7, H_7, I_7)
J_7 = (-0.9975999999999978, 1.988)
K_7 = (-0.9975999999999978, 0.9880000000000002)
L_7 = (0.002400000000001845, 0.9880000000000002)
M_7 = (0.002400000000001845, 1.988)
poly75, j_{22}, k_{22}, l_{22}, m_{21} = Polygon(J_7, K_7, L_7, M_7)
m_{22} = Line(B_7, C_7)
n_{22} = Line(E_7, D_7)
p_{22} = Line(F_7, G_7)
r_{22} = Line(I_7, H_7)
t_{22} = Line(J_7, K_7)
a_{23} = Line(M_7, L_7)
b_{23}, c_{23} = AngularBisector(m_{22}, e_{22})
d_{23}, e_{23} = AngularBisector(n_{22}, e_{22})
N_7 = Intersect(e_{23}, b_{23})
f_{23} = Line(N_7, e_{22})
O_7 = Intersect(d_{23}, f_{23})
g_{23} = Line(O_7, n_{22})
P_7 = Intersect(g_{23}, e_{23})
poly76, b_{24}, n_{23}, o_{15}, e_{24} = Polygon(B_7, N_7, O_7, E_7)
poly77, e_{25}, o_{16}, p_{23}, d_{24} = Polygon(E_7, O_7, P_7, D_7)
h_{23}, i_{23} = AngularBisector(p_{22}, i_{22})
j_{23}, k_{23} = AngularBisector(r_{22}, i_{22})
Q_7 = Intersect(h_{23}, k_{23})
l_{23} = Line(Q_7, i_{22})
R_7 = Intersect(j_{23}, l_{23})
m_{23} = Line(R_7, r_{22})
S_7 = Intersect(k_{23}, m_{23})
poly78, f_{24}, q_{23}, r_{23}, i_{24} = Polygon(F_7, Q_7, R_7, I_7)
poly79, i_{25}, r_{24}, s_{23}, h_{24} = Polygon(I_7, R_7, S_7, H_7)
t_{23}, a_{24} = AngularBisector(t_{22}, m_{21})
c_{24}, g_{24} = AngularBisector(a_{23}, m_{21})
T_7 = Intersect(g_{24}, t_{23})
j_{24} = Line(T_7, m_{21})
U_7 = Intersect(j_{24}, c_{24})
k_{24} = Line(U_7, a_{23})
V_7 = Intersect(k_{24}, g_{24})
poly80, j_{25}, t_{24}, u_{10}, m_{24} = Polygon(J_7, T_7, U_7, M_7)
poly81, m_{25}, u_{11}, v_{15}, l_{24} = Polygon(M_7, U_7, V_7, L_7)
W_7 = (-3.0024000000000006, 2.000000000000001)
Z_7 = (-3.0024000000000006, -1.0000000000000002)
A_8 = (0.017599999999999283, -1.02)
B_8 = (0.017599999999999283, 1.98)
poly82, w_{10}, z_{12}, a_{25}, b_{25} = Polygon(W_7, Z_7, A_8, B_8)
n_{24} = Line(W_7, Z_7)
p_{24} = Line(B_8, A_8)
q_{24}, s_{24} = AngularBisector(n_{24}, b_{25})
c_{25}, d_{25} = AngularBisector(p_{24}, b_{25})
C_8 = Intersect(d_{25}, q_{24})
f_{25} = Line(C_8, b_{25})
D_8 = Intersect(c_{25}, f_{25})
g_{25} = Line(D_8, p_{24})
E_8 = Intersect(g_{25}, d_{25})
poly83, w_{11}, c_{26}, d_{26}, b_{26} = Polygon(W_7, C_8, D_8, B_8)
poly84, b_{27}, d_{27}, e_{26}, a_{26} = Polygon(B_8, D_8, E_8, A_8)
F_8 = Intersect(s_{24}, c_{25})
poly85, c_{27}, f_{26}, e_{27}, d_{28} = Polygon(C_8, F_8, E_8, D_8)
poly86, c_{28}, w_{12}, z_{13}, f_{27} = Polygon(C_8, W_7, Z_7, F_8)
poly87, f_{28}, z_{14}, a_{27}, e_{28} = Polygon(F_8, Z_7, A_8, E_8)
a = 0 (slider from 0 to 2.7, step 0.1)