ε

ε

R_n

Wenn du auf den Punkt A klickst 
kannst du die Pyramide drehen und 
so einen besseren Eindruck von 
dem Körper gewinnen.

A_1 = Intersect(xAxis, yAxis)
B_1 = Point(xAxis)
c = Circle(A_1, 3.0)
C_1, D_1 = Intersect(c, a)
b = Line(D_1, xAxis)
d = Line(B_1, a)
E = Intersect(b, d)
e = Segment(A_1, B_1)
f = Segment(B_1, E)
g = Segment(E, D_1)
h = Segment(D_1, A_1)
F = Midpoint(A_1, E)
k = Circle(F, 4.24)
i = Line(F, g)
G, H = Intersect(k, i)
p = Conic(A_1, B_1, G, E, D_1)
I = Midpoint(A_1, E)
A = Point(p)
C = Mirror(A, I)
j = Tangent(C, p)
m = Line(A, j)
l = Line(I, m)
D, B = Intersect(p, l)
n = Segment(A, B)
q = Segment(B, C)
r = Segment(C, D)
s = Segment(D, A)
t = Circle(A, 10.11)
a_1 = OrthogonalLine(A, n)
S: (x(A), y(A) + 10.11)
b_1 = Segment(S, A)
c_1 = Segment(S, D)
d_1 = Segment(S, B)
e_1 = Segment(S, C)
f_1 = Segment(A, C)
Q: (x(A), y(A) + 6.0)
ε = 1.6406094968746698 rad (slider from 0 to 2.181661564992912, step 0.017453292519943295)
S'_1 = Rotate(S, -(ε), Q)
α = Angle(S'_1, Q, S)
g_1 = Ray(Q, S'_1)
S' = Rotate(S, ε, Q)
β = Angle(S, Q, S')
i_1 = Ray(Q, S')
J = Intersect(e_1, i_1)
j_1 = Segment(Q, J)
h_1 = Ray(Q, S'_1)
R_n = Intersect(e_1, h_1)
k_1 = Segment(Q, R_n)