Spiegle Dreieck an Gerade

Zeige verschobenes Dreieck an

Zeige Spiegelachse an

Ziehe am Schieberegler, um 
Dreieck zu verschieben

Ziehe hier, um Dreieck zu drehen

1. Schritt

3. Schritt

2. Schritt

A = (2, 2)
B = (4, 2)
C = (4, 4)
poly1, c, a, b = Polygon(A, B, C)
D = (1.4749999999999956, 0.34999999999999554)
E = (5.334999999999996, 2.4499999999999957)
Spiegelachse = Line(D, E)
A' = Mirror(A, Spiegelachse)
B' = Mirror(B, Spiegelachse)
C' = Mirror(C, Spiegelachse)
poly1', c', a', b' = Polygon(A', B', C')
e = 1
Ziehe = 0 (slider from 0 to 5, step 0.1)
F = (4.9149999999999965, -2.6700000000000053)
G = Point(Circle[F, Ziehe])
g = Segment(F, G)
u = Vector(F, G)
α = 0 rad (slider from 0 to 6.283185307179586, step 0.017453292519943295)
A'_1 = Translate(A, u)
B'_1 = Translate(B, u)
C'_1 = Translate(C, u)
poly1'_1, c'_1, a'_1, b'_1 = Polygon(A'_1, B'_1, C'_1)
B'_2 = Rotate(B, α, B)
A'_1' = Rotate(A'_1, α, B'_1)
B'_1' = Rotate(B'_1, α, B'_1)
C'_1' = Rotate(C'_1, α, B'_1)
h = false
j = false
A'_2 = Rotate(A, α, B)
B'_3 = Rotate(B, α, B)
C'_2 = Rotate(C, α, B)
poly1'_2, c'_2, a'_2, b'_3 = Polygon(A'_2, B'_3, C'_2)
k = false