seite142_2

_A

_B

_C

_D

_M

_S

_α

_E

_ε

_β

Stützdreiecke ein- & ausblenden

Ein

Aus

Aus

Ein

Aus

Ein

_F

_γ

zu ε und 

 \overline{ ES } 

Aus

Ein

zu γ und

 \overline{ FS } 

zu α und

 \overline{ AS } 

zu β und

 \overline{ BS } 

u = 0 (slider from 0 to 1, step 1)
A = (1.9200000000000004, 3.9699999999999984)
C = (11.6, 4)
a = Segment(A, C)
M = Midpoint(a)
B' = Rotate(C, 60.0*°, M)
b = Line(M, B')
c = Circle(M, 2.4)
D = Intersect(c, b, 2.0)
B = Intersect(c, b, 1.0)
poly1, a_1, b_1, c_1, d_1 = Polygon(A, B, C, D)
i_1 = OrthogonalLine(M, a)
k_1 = Circle(M, 3.6)
U = Intersect(k_1, i_1, 1.0)
n_1 = Segment(U, C)
a_2 = OrthogonalLine(M, n_1)
C_1 = Intersect(n_1, a_2)
b_2 = OrthogonalLine(C_1, a)
D_1 = Intersect(a, b_2)
C' = Rotate(C, 60.0*°, D_1)
d_2 = Line(D_1, C')
G_1 = Intersect(b_1, d_2)
n = 0 (slider from 0 to 1, step 1)
j_1 = Segment(A, U)
p_1 = OrthogonalLine(M, j_1)
V = Intersect(j_1, p_1)
q_1 = OrthogonalLine(V, a)
W = Intersect(a, q_1)
M' = Rotate(M, 60.0*°, W)
t_1 = Line(W, M')
Z = Intersect(a_1, t_1)
α = Angle(C, M, B')
d = Segment(B, D)
e = OrthogonalLine(M, a)
f = Circle(M, 8.0)
S = Intersect(f, e, 2.0)
g = Segment(S, D)
h = Segment(S, A)
j = Segment(S, C)
k = Segment(S, M)
l = 0 (slider from 0 to 1, step 1)
E_1 = If(l ≟ 1.0, A)
poly2, s, e_1, m = Polygon(E_1, M, S)
β = Angle(M, E_1, S)
F_1 = Midpoint(a_1)
E = If(n ≟ 1.0, Z)
poly3, s_1, g_1, m_1 = Polygon(E, M, S)
p = Line(E, M)
G = Point(p)
q = Circle(G, 5.5)
H = Intersect(q, m_1, 1.0)
I = Intersect(s_1, p)
J = Intersect(s_1, p)
K = Intersect(q, s_1)
r = CircleArc(G, K, H)
o = 0 (slider from 0 to 1, step 1)
L = If(o ≟ 1.0, B)
poly4, s_2, l_1, m_2 = Polygon(L, M, S)
t = Line(L, C)
N = Point(t)
f_1 = Circle(N, 5.4)
P = Intersect(f_1, d)
i = Segment(B, S)
O = Midpoint(b_1)
F = If(u ≟ 1.0, G_1)
poly5, s_3, m_3, f_2 = Polygon(M, F, S)
Q = (13.170000000000002, 1.9899999999999982)
r_1 = Segment(W, V)
γ = Angle(M, W, M')
δ = Angle(B, E, M)
A_1 = (4.890000000000001, 2.6799999999999984)
B_1 = If(n ≟ 1.0, A_1)
c_2 = Segment(D_1, C_1)
ε = Angle(C, D_1, C')
h_1 = Circle(Q, 6.3)
R = Intersect(h_1, m_3, 1.0)
T = Intersect(h_1, s_3, 1.0)
e_2 = CircleArc(Q, R, T)
ζ = Angle(M, F, B)
H_1 = (7.230000000000001, 2.8299999999999983)
I_1 = If(u ≟ 1.0, H_1)