Wenn du auf den Punkt A klickst 
kannst du die Pyramide drehen und 
so einen besseren Eindruck von 
dem Körper gewinnen.

ε

50°

ε

50°

A_1 = Intersect(xAxis, yAxis)
B_1 = Point(xAxis)
c = Circle(A_1, 3.0)
C_1, D_1 = Intersect(c, a)
b = Line(D_1, xAxis)
d = Line(B_1, a)
E = Intersect(b, d)
e = Segment(A_1, B_1)
f = Segment(B_1, E)
g = Segment(E, D_1)
h = Segment(D_1, A_1)
F = Midpoint(A_1, E)
k = Circle(F, 4.24)
i = Line(F, g)
G, H = Intersect(k, i)
p = Conic(A_1, B_1, G, E, D_1)
I = Midpoint(A_1, E)
A = Point(p)
C = Mirror(A, I)
j = Tangent(C, p)
m = Line(A, j)
l = Line(I, m)
D, B = Intersect(p, l)
n = Segment(A, B)
q = Segment(B, C)
r = Segment(C, D)
s = Segment(D, A)
t = Circle(A, 10.11)
a_1 = OrthogonalLine(A, n)
S: (x(A), y(A) + 10.11)
b_1 = Segment(S, A)
c_1 = Segment(S, D)
d_1 = Segment(S, B)
e_1 = Segment(S, C)
f_1 = Segment(A, C)
Q: (x(A), y(A) + 6.0)
ε = 1.3962634015954636 rad (slider from 0 to 2.181661564992912, step 0.017453292519943295)
S'_1 = Rotate(S, -(ε), Q)
g_1 = Ray(Q, S'_1)
S' = Rotate(S, ε, Q)
i_1 = Ray(Q, S')
h_1 = Ray(Q, S'_1)
K = (14, 6)
L = (14, 10.11)
K' = Rotate(K, 40.0*°, L)
γ = Angle(K, L, K')
M = Point(xAxis)
N = Point(xAxis)
δ = Angle(L, N, M)
L' = Rotate(L, -(ε), K)
ζ = Angle(L', K, L)
l_1 = Segment(L, N)
m_1 = Ray(K, L')
O = Intersect(l_1, m_1)
P = (6, 14)
R = Point(Circle[P, e_1])
n_1 = Segment(P, R)
p_1 = Segment(L, O)
V = (17.39, 14)
T = Point(Circle[P, p_1])
k_1 = Segment(P, T)
R' = Rotate(R, 340.0*°, P)
η = Angle(R', P, R)
q_1 = Ray(P, R')
r_1 = Circle(P, T)
U = Intersect(r_1, q_1)
s_1 = Segment(U, V)
t_1 = Line(R, s_1)
W = Intersect(q_1, t_1)
a_2 = Segment(P, W)
c_2 = Circle(S, a_2)
R_n = Intersect(c_2, e_1)
b_2 = Segment(Q, R_n)
α = Angle(R_n, Q, S)
θ = Angle(S, C, A)
β = Angle(S, Q, R_n)
ι = Angle(A, C, S)