A = (-2.58, 2.52)
c = Circle(A, 2)
a = Line(A, xAxis)
b = Line(A, yAxis)
B = Intersect(c, b, 1)
C = Intersect(c, a, 2)
D = Intersect(c, b, 2)
E = Intersect(c, a, 1)
d = Segment(B, A)
e = Segment(E, A)
f = Segment(C, A)
g = Segment(D, A)
h = AngularBisector(E, A, B)
i = AngularBisector(C, A, B)
F = Intersect(c, h, 2)
G = Intersect(c, i, 2)
H = Intersect(c, h, 1)
I = Intersect(c, i, 1)
j = Segment(F, A)
k = Segment(A, G)
l = Segment(A, H)
m = Segment(I, A)
J = Point(g)
K = Intersect(c, f, 1)
p = Ray(J, K)
L = Point(p)
q = Circle(L, 2)
M = Point(p)
r = Circle(M, 2)
N = Point(p)
s = Circle(N, 2)
O = Point(p)
t = Circle(O, 2)
P = Point(p)
c1 = Circle(P, 2)
a1 = Line(L, yAxis)
b1 = Line(M, yAxis)
d1 = Line(P, yAxis)
Q = Intersect(q, a1, 1)
R = Intersect(q, p, 1)
S = Intersect(q, a1, 2)
T = Intersect(q, p, 2)
U = Intersect(r, b1, 1)
V = Point(r)
W = Intersect(r, p, 1)
Z = Intersect(r, b1, 2)
A1 = Intersect(r, p, 2)
B1 = Intersect(c1, p, 1)
C1 = Intersect(c1, d1, 1)
D1 = Intersect(c1, p, 2)
E1 = Intersect(c1, d1, 2)
e1 = AngularBisector(R, L, Q)
f1 = AngularBisector(Q, L, T)
g1 = AngularBisector(W, M, U)
h1 = AngularBisector(Z, M, W)
i1 = AngularBisector(B1, P, C1)
j1 = AngularBisector(E1, P, B1)
F1 = Intersect(q, e1, 2)
G1 = Intersect(q, f1, 2)
H1 = Intersect(q, e1, 1)
I1 = Intersect(q, f1, 1)
J1 = Intersect(r, g1, 2)
K1 = Intersect(r, h1, 1)
L1 = Intersect(r, g1, 1)
M1 = Intersect(r, h1, 2)
N1 = Intersect(c1, i1, 2)
O1 = Intersect(c1, j1, 2)
P1 = Intersect(c1, i1, 1)
Q1 = Intersect(c1, j1, 1)
k1 = Segment(F1, L)
l1 = Segment(H1, L)
m1 = Segment(L, T)
n1 = Segment(L, G1)
p1 = Segment(L, Q)
q1 = Segment(L, R)
r1 = Segment(L, I1)
s1 = Segment(L, S)
t1 = Segment(M, J1)
a2 = Segment(M, W)
b2 = Segment(M, M1)
c2 = Segment(M, Z)
d2 = Segment(M, L1)
e2 = Segment(M, A1)
f2 = Segment(M, K1)
g2 = Segment(M, U)
h2 = Segment(P, B1)
i2 = Segment(P, N1)
j2 = Segment(P, C1)
k2 = Segment(P, Q1)
l2 = Segment(P, D1)
m2 = Segment(P, P1)
n2 = Segment(P, E1)
p2 = Segment(P, O1)
q2 = Segment(P, B1)
Nenner_1 = 6 (slider from 0 to 12, step 1)
R1 = Intersect(c, e, 1)
S1 = Intersect(c, j, 1)
T1 = Intersect(c, d, 1)
U1 = Point(d)
n = AngularBisector(R1, U1, S1)
r2 = AngularBisector(S1, U1, T1)
V1 = Intersect(c, k, 1)
s2 = AngularBisector(T1, U1, V1)
W1 = Intersect(c, f, 1)
t2 = AngularBisector(V1, U1, W1)
Z1 = Intersect(q, k1, 1)
A2 = Intersect(q, p1, 1)
B2 = Point(k1)
a3 = AngularBisector(Z1, B2, A2)
C2 = Intersect(q, n1, 1)
b3 = AngularBisector(A2, B2, C2)
D2 = Intersect(q, m1, 1)
c3 = AngularBisector(C2, B2, D2)
E2 = Intersect(q, l1, 1)
d3 = AngularBisector(D2, B2, E2)
F2 = Point(t1)
G2 = Point(h2)
H2 = Intersect(r, a2, 1)
I2 = Intersect(r, t1, 1)
e3 = AngularBisector(H2, F2, I2)
J2 = Intersect(r, g2, 1)
f3 = AngularBisector(I2, F2, J2)
K2 = Intersect(r, f2, 1)
g3 = AngularBisector(J2, F2, K2)
L2 = Intersect(r, e2, 1)
h3 = AngularBisector(K2, F2, L2)
M2 = Intersect(c1, i2, 1)
N2 = Intersect(c1, j2, 1)
i3 = AngularBisector(M2, G2, N2)
O2 = Intersect(c1, k2, 1)
j3 = AngularBisector(N2, G2, O2)
P2 = Intersect(c1, l2, 1)
k3 = AngularBisector(O2, G2, P2)
Q2 = Intersect(c1, m2, 1)
l3 = AngularBisector(P2, G2, Q2)
R2 = Intersect(c, l, 1)
m3 = Segment(S1, R2)
S2 = Intersect(c, r2, 2)
T2 = Intersect(c, r2, 1)
n3 = Segment(S2, T2)
U2 = Intersect(c, g, 1)
p3 = Segment(T1, U2)
V2 = Intersect(c, s2, 2)
W2 = Intersect(c, s2, 1)
q3 = Segment(V2, W2)
Z2 = Intersect(c, m, 1)
r3 = Segment(V1, Z2)
A3 = Intersect(c, t2, 2)
B3 = Intersect(c, t2, 1)
s3 = Segment(A3, B3)
t3 = Segment(W1, R1)
C3 = Intersect(c, n, 1)
D3 = Intersect(c, n, 2)
a4 = Segment(C3, D3)
b4 = Segment(Z1, E2)
E3 = Intersect(q, a3, 2)
F3 = Intersect(q, a3, 1)
c4 = Segment(E3, F3)
G3 = Intersect(q, s1, 1)
d4 = Segment(A2, G3)
H3 = Intersect(q, b3, 2)
I3 = Intersect(q, b3, 1)
e4 = Segment(H3, I3)
J3 = Intersect(q, r1, 1)
f4 = Segment(C2, J3)
K3 = Intersect(q, c3, 2)
L3 = Intersect(q, c3, 1)
g4 = Segment(K3, L3)
M3 = Intersect(q, q1, 1)
h4 = Segment(D2, M3)
N3 = Intersect(q, d3, 2)
O3 = Intersect(q, d3, 1)
i4 = Segment(N3, O3)
P3 = Intersect(r, d2, 1)
j4 = Segment(I2, P3)
Q3 = Intersect(r, f3, 2)
R3 = Intersect(r, f3, 1)
k4 = Segment(Q3, R3)
S3 = Point(r)
l4 = Segment(J2, S3)
T3 = Intersect(r, g3, 2)
U3 = Intersect(r, g3, 1)
m4 = Segment(T3, U3)
V3 = Intersect(r, b2, 1)
n4 = Segment(K2, V3)
W3 = Intersect(r, h3, 2)
Z3 = Intersect(r, h3, 1)
p4 = Segment(W3, Z3)
q4 = Segment(L2, H2)
A4 = Intersect(r, e3, 1)
B4 = Intersect(r, e3, 2)
r4 = Segment(A4, B4)
s4 = Segment(M2, G2)
C4 = Intersect(c1, i3, 2)
D4 = Intersect(c1, i3, 1)
t4 = Segment(C4, D4)
a5 = Segment(Q2, G2)
E4 = Point(c1)
b5 = Segment(N2, E4)
F4 = Intersect(c1, j3, 2)
G4 = Intersect(c1, j3, 1)
c5 = Segment(F4, G4)
H4 = Intersect(c1, p2, 1)
d5 = Segment(O2, H4)
I4 = Intersect(c1, k3, 2)
J4 = Intersect(c1, k3, 1)
e5 = Segment(I4, J4)
K4 = Point(c1)
f5 = Segment(P2, K4)
L4 = Intersect(c1, l3, 2)
M4 = Intersect(c1, l3, 1)
g5 = Segment(L4, M4)
α = 1 (slider from 0 to 360, step 1)
α_1 = 0 rad (slider from 0 to 6.283185307179586, step 0.017453292519943295)
h5 = CircleSector(A, B, S2)
k5 = CircleSector(A, S2, F)
p5 = CircleSector(A, F, D3)
q5 = CircleSector(A, D3, E)
r5 = CircleSector(A, E, B3)
s5 = CircleSector(A, B3, I)
t5 = CircleSector(A, I, W2)
c6 = CircleSector(A, W2, D)
d6 = CircleSector(A, D, T2)
e6 = CircleSector(A, T2, H)
f6 = CircleSector(A, H, C3)
g6 = CircleSector(A, C3, C)
h6 = CircleSector(A, C, A3)
k6 = CircleSector(A, A3, G)
p6 = CircleSector(A, G, V2)
q6 = CircleSector(A, V2, B)
Nenner_2 = 8 (slider from 0 to 12, step 1)
r6 = CircleSector(L, H3, Q)
s6 = CircleSector(L, G1, H3)
t6 = CircleSector(L, K3, G1)
c7 = CircleSector(L, T, K3)
d7 = CircleSector(L, N3, T)
e7 = CircleSector(L, H1, N3)
f7 = CircleSector(B2, F3, H1)
g7 = CircleSector(L, S, F3)
h7 = CircleSector(L, I3, S)
k7 = CircleSector(L, I1, I3)
p7 = CircleSector(L, L3, I1)
q7 = CircleSector(L, R, L3)
r7 = CircleSector(L, O3, R)
s7 = CircleSector(L, F1, O3)
t7 = CircleSector(L, E3, F1)
c8 = CircleSector(L, Q, E3)