Torraum

Strafraum

Winkel anzeigen

A = (1, 1)
B = (5, 1)
C = (7, 1)
D = (11, 1)
E_1 = (17, 1)
F = (13, 1)
G = (7, 2)
a = Segment(C, G)
H = (11, 2)
b = Segment(G, H)
c = Segment(H, D)
I = (8.5, 1)
J = (8.5, 0.5)
d = Segment(I, J)
K = (9.5, 0.5)
e = Segment(J, K)
L = (9.5, 1)
f = Segment(K, L)
M = (5, 4)
g_1 = Segment(B, M)
N = (13, 4)
h = Segment(M, N)
i = Segment(N, F)
j = Segment(A, E_1)
O = (1, 14)
k = Segment(A, O)
P = (17, 14)
l = Segment(E_1, P)
Spieler_5 = (13.220994982869273, 9.083002754215373)
Torwart = Point(j)
E = (9, 3)
Q = (-3.458073904641184, 15.349850616728547)
R = (-3.3749385850135463, -1.692889906937336)
S = (21.26082779797665, -1.7483134533557616)
T = (22.036757447834606, 15.57154480240225)
poly2, q_1, r_1, s_1, t = Polygon(Q, R, S, T)
U = (3.419170018098983, 8.19162626785312)
g = Line(Torwart, U)
V = Point(g)
Entfernung = 13 (slider from 1.3 to 13, step 0.1)
p = Circle(Torwart, Entfernung)
W, Spieler_8 = Intersect(p, g)
poly1, z, torwart, spieler_5 = Polygon(Torwart, Spieler_5, Spieler_8)
β = Angle(Spieler_8, Spieler_5, Torwart)
α = Angle(Spieler_5, Torwart, Spieler_8)
γ = Angle(Torwart, Spieler_8, Spieler_5)
m = false