Torraum

Strafraum

Spieler_8 bewegen

A = (1, 1.01930132765176)
B = (5, 1)
C = (7, 1)
D = (11, 1)
E_1 = (17, 1.01930132765176)
F = (13, 1)
G = (7, 2)
a_1 = Segment(C, G)
H = (11, 2)
b_1 = Segment(G, H)
c_1 = Segment(H, D)
I = (8.5, 1)
J = (8.5, 0.5)
d = Segment(I, J)
K = (9.5, 0.5)
e = Segment(J, K)
L = (9.5, 1)
f = Segment(K, L)
M = (5, 4)
g = Segment(B, M)
N = (13, 4)
h = Segment(M, N)
i = Segment(N, F)
j = Segment(A, E_1)
O = (1, 14)
k = Segment(A, O)
P = (17, 14)
l = Segment(E_1, P)
Torwart = Point(j)
E = (9, 3)
Q = (-2.1331491839800316, 15.074162968954436)
R = (-2.050013864352394, -1.9685775547114472)
S = (22.5857525186378, -2.0240011011298726)
T = (23.361682168495758, 15.29585715462814)
c_2, q_1, r_1, s_1, t = Polygon(Q, R, S, T)
U = Point(k)
V = Point(l)
δ = 0.008726646259971648 rad (slider from 0.008726646259971648 to 1.5707963267948966, step 0.017453292519943295)
r = Circle(Torwart, 8)
Spieler_5 = Point(r)
W = Point(r)
Spieler_8 = Rotate(W, -δ, Torwart)
a = Segment(Torwart, Spieler_8)
c = Segment(Spieler_8, Spieler_5)
b = Segment(Spieler_5, Torwart)
γ = Angle(Torwart, Spieler_8, Spieler_5)
β = Angle(Spieler_8, Spieler_5, Torwart)
α = Angle(Spieler_5, Torwart, Spieler_8)