Gegner mit dem Ball

Tor

Position 1

Position 2

Position 3

Gerade verschieben

Gerade drehen

A = (5.025410684836766, 6)
B = (11.025410684836766, 6)
a = Line(A, B)
C = (5.025410684836766, 8)
D = (11.025410684836766, 8)
Vieleck1, c_1, a_1, b_1, d_1 = Polygon(C, A, B, D)
E = Intersect(a, yAxis)
F = Point(a)
H = (11.090316236773496, -2.0942665997502146)
rechterSchenkel = Segment(H, B)
linkerSchenkel = Segment(H, A)
I = Intersect(xAxis, yAxis)
J = Point(xAxis)
d = Segment(E, I)
e = Segment(I, J)
f = Segment(F, J)
P1 = (10.906910057616592, -6.019158833707973)
Vieleck2, b_2, h, a_2 = Polygon(H, A, B)
α = Angle(B, H, A)
P2 = (9.036167030216165, -5.982477597876592)
P3 = (7.128742766984357, -5.982477597876592)
M = (17.656257450590683, -2.754528844715071)
N = Point(Circle[M, 10.0])
g = Segment(M, N)
i = Ray(M, N)
abstandGb = Distance(P1, rechterSchenkel)
TextGb: "\overline{" + (Name[P1]) + (Name[rechterSchenkel]) + "} \, = \, " + abstandGb
abstandGc = Distance(P1, linkerSchenkel)
TextGc: "\overline{" + (Name[P1]) + (Name[linkerSchenkel]) + "} \, = \, " + abstandGc
abstandKrechterSchenkel = Distance(P2, rechterSchenkel)
TextKrechterSchenkel: "\overline{" + (Name[P2]) + (Name[rechterSchenkel]) + "} \, = \, " + abstandKrechterSchenkel
abstandKlinkerSchenkel = Distance(P2, linkerSchenkel)
TextKlinkerSchenkel: "\overline{" + (Name[P2]) + (Name[linkerSchenkel]) + "} \, = \, " + abstandKlinkerSchenkel
abstandP3rechterSchenkel = Distance(P3, rechterSchenkel)
TextP3rechterSchenkel: "\overline{" + (Name[P3]) + (Name[rechterSchenkel]) + "} \, = \, " + abstandP3rechterSchenkel
abstandP3linkerSchenkel = Distance(P3, linkerSchenkel)
TextP3linkerSchenkel: "\overline{" + (Name[P3]) + (Name[linkerSchenkel]) + "} \, = \, " + abstandP3linkerSchenkel