Torraum

Strafraum

Parallelen zur Torauslinie anzeigen

Strafraum

A = (1, 1)
B = (5, 1)
C = (7, 1)
D = (11, 1)
E_1 = (17, 1)
F = (13, 1)
G = (7, 2)
a = Segment(C, G)
H = (11, 2)
b = Segment(G, H)
c = Segment(H, D)
I = (8.5, 1)
J = (8.5, 0.5)
d = Segment(I, J)
K = (9.5, 0.5)
e = Segment(J, K)
L = (9.5, 1)
f = Segment(K, L)
M = (5, 4)
g = Segment(B, M)
N = (13, 4)
h = Segment(M, N)
i = Segment(N, F)
j = Segment(A, E_1)
O = (1, 14)
k = Segment(A, O)
P = (17, 14)
l = Segment(E_1, P)
Spieler_8 = (2, 9)
Spieler_5 = (13, 9)
Torwart = Point(j)
poly1, r, q, s = Polygon(Spieler_8, Torwart, Spieler_5)
E = (9, 3)
γ = Angle(Torwart, Spieler_8, Spieler_5)
β = Angle(Spieler_8, Spieler_5, Torwart)
α = Angle(Spieler_5, Torwart, Spieler_8)
Q = (-3.4097830995385774, 16.84116002846884)
R = (-3.932756931678261, -2.9815604132888534)
S = (22.818883193661037, -3.4061896216275724)
T = (22.08504825293722, 17.062854214142543)
poly2, q_1, r_1, s_1, t = Polygon(Q, R, S, T)
δ = Angle(h, q)
ε = Angle(r, h)
U = Intersect(q, h)
V = Intersect(r, h)
λ = Angle(V, U, Torwart)
μ = Angle(U, V, Spieler_8)
θ = Angle(Spieler_5, U, V)
m = Line(Spieler_8, Spieler_5)
W = Intersect(h, r)
Z = Point(h)
p = Line(W, Z)
A_1 = Intersect(j, k)
B_1 = Intersect(j, l)
Torauslinie = Line(A_1, B_1)
n = false