2    *

=

Klicke hier, um zu sehen ob du richtig liegst

 \frac{ ? }{ 8} 

 \frac{  }{ 8} 

A = (1, 4)
c = Circle(A, 1.5)
a = Line(A, yAxis)
B = (3, 4)
b = Line(B, a)
d = Segment(A, B)
A' = Mirror(A, b)
f = Circle(A', 1.5)
g = Line(A', a)
h = Line(A, xAxis)
C, D = Intersect(c, h)
E, F = Intersect(c, a)
H, I = Intersect(f, g)
J, K = Intersect(f, h)
k = CircleSector(A, D, E)
p = CircleSector(A', K, H)
q = CircleSector(A', I, K)
r = CircleSector(A', J, I)
e = Segment(E, A)
i = Segment(A, D)
j = Segment(A, F)
l = Segment(A, C)
m = Segment(A', J)
n = Segment(A', H)
s = Segment(A', K)
t = Segment(A', I)
G = Point(c)
L = Point(f)
M = Intersect(p, n, 1)
a1, b1 = AngularBisector(n, s)
N = Intersect(r, a1)
O, P = Intersect(f, b1)
Q = Intersect(f, p, 1)
R = Intersect(f, p, 1)
S = Intersect(p, a1)
T = Point(r)
U = Point(m)
c1 = Segment(U, N)
d1 = Segment(U, P)
e1 = Segment(U, S)
f1 = Segment(U, O)
Zähler = 0 (slider from 0 to 8, step 1)
V = (0.9590921434008828, 4.4804475467460785)
W = Intersect(k, e, 1)
Z = Intersect(k, i, 1)
g1, h1 = AngularBisector(e, i)
A1, B1 = Intersect(c, h1)
C1, D1 = Intersect(c, g1)
E1 = Point(l)
i1 = Segment(C1, E1)
j1 = Segment(E1, A1)
k1 = Segment(E1, D1)
l1 = Segment(E1, B1)
F1 = Intersect(c, e)
G1 = Intersect(c, l1)
H1 = Point(i1)
I1 = (1.0520381281347042, 5.354139803243999)
p1 = CircleSector(H1, G1, F1)
J1 = Intersect(c, i, 1)
q1 = CircleSector(H1, J1, G1)
K1 = Intersect(c, k1, 1)
r1 = CircleSector(H1, K1, J1)
L1 = Intersect(c, j, 1)
s1 = CircleSector(H1, L1, K1)
M1 = Intersect(c, j1, 1)
t1 = CircleSector(H1, M1, L1)
N1 = Intersect(c, l, 1)
c2 = CircleSector(H1, N1, M1)
O1 = Intersect(c, i1, 1)
d2 = CircleSector(H1, O1, N1)
e2 = CircleSector(H1, F1, O1)
P1 = Point(p1)
Q1 = Point(p1)
R1 = Point(p1)
S1 = Point(e)
f2 = CircleSector(S1, Q1, P1)
U1 = Intersect(c, i, 1)
g2 = CircleSector(S1, U1, Q1)
V1 = Intersect(c, k1, 1)
h2 = CircleSector(S1, V1, U1)
Klicke = false
T6: Zähler + ""